Game of Thrones is an American fantasy drama television series created by David Benioff and D. It is an adaptation of A Song of Ice and Fire, George R. Martin's series of. From Wikipedia, the free encyclopedia. The first arc is about the Iron Throne of the Seven Kingdoms, and follows a web of alliances.

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  • Pros

    Captures the harsh grittiness of the HBO show. Character perspectives create interesting storytelling dynamics. Rhetorical power struggles create tense and intimidating dramatic scenarios.

  • Cons

    Game of Thrones lore can be overwhelming for those unfamiliar with the series. Visuals suffer from graphical issues and animation jerkiness. Decisions and their effects in the game world are unclear and unpronounced.

  • Bottom Line

    Iron From Ice, the first chapter in Telltale Games's Game of Thrones series, lays down a great foundation. The presentation suffers from weak visuals, but the story scenarios, intense rhetorical dueling, and dynamic protagonist perspectives recreate a world rich with intrigue and drama.

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Telltale Games's Game of Thrones ($29.99 for the entire six-part episodic release) parallels the HBO show all too well, establishing some tenets that fans of the series have long since come to embrace. The realm of Westeros is cruel and harsh, and very little is sacred when nobility and madmen make a move for power. There is an obvious history and weight to the events leading up to the start of Iron From Ice that can be intimidating for newcomers, but the crux of the conflict is more centralized and concise. Despite a few visual hiccups and muddy decision-making, there is great potential in Telltale's interpretation of the Game of Thrones world. I reviewed the PC game, but the title is also available on PlayStation 4, Xbox One, last-generation consoles, and mobile devices.

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A Song of Ice and Fire
The human and political elements drives the plot and conflict in the Song of Ice and Fire series of books, with the fantasy elements flavoring the story rather than playing a critical role. This carries over into the television program and Telltales's game. There are volumes of families and houses, allegiances, betrayals, and histories that shape the backstory. Someone new to the series will not know the implications of the Red Wedding, for example, or why the Frey household is a den of rat-faced scum and villains.

The conflict in Iron From Ice is more localized in scale than that depicted in the books, focusing instead on the struggle within a small but valuable family caught in a conflict between kings and tyrants. The game certainly references events from the books and show, like the aforementioned Red Wedding, but the drama is more focused and is told through the perspective of a select few members of the Forrester Household.

With the entire war effort turned on its head, the Northern houses must abandon their insurgency and bend their knee to the Iron Throne. The Forrester family suffers the loss of its head and its first-born son, leaving the young Ethan to make decisions for the house. Gared Tuttle, servant to house Forrester, attracts unwanted attention from feuding house Whitehill, which adds fuel to the fire. As enemies close in on the Forrester house, the family begs for help from Mira Forrester in King's Landing, in hopes of appealing to the King for aid. The story shifts among Gared, Ethan, and Mira's scenarios as events unfold.

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This character-switching dynamic works very well, because players can make informed decisions with each character based on the events that transpire with the others. If Mira fails to receive aid from the King, for example, players may opt to fortify the defenses at their seat of power in Ironwrath as Ethan. As another example, a grisly scene witnessed by Gared may make players think twice about negotiating with the violent sadist Ramsay Snow. The character switching has the potential for some excellent dramatic irony.

Many of the basic gameplay mechanics from previous Telltale titles remain unchanged in Iron From Ice. Players can move about and interact with objects and non-player characters by hovering over them with an on-screen pointer. Some happenings demand more intense actions, which come in the form of Quick-Time Events. These prompt players to move in a specific direction or mash specified buttons to succeed and overcome the obstacle, be it a hazard or an attacking enemy.

Of course, the heart of Telltale's storytelling is in interacting with key characters, gleaning information from them and making informed decisions. Iron From Ice does not pull its punches despite being the first game in the series, throwing tough and dangerous decisions your way throughout the adventure. Even after grilling every person in the area for their thoughts, I still found myself hesitant when making some of my choices in Iron From Ice.

Decisions, Drama, and Deficiencies
As intimidating as these decisions are, there seems to be no noticeable significance to the decisions you can make in Iron From Ice. The game points out when a character remembers what you have said or done, which makes your decisions seem more significant than they are. The expression 'the journey is more important than the destination' is utterly true for Telltale's stories, because all choices lead to the same conclusions. If something is going to happen to Joe Shmoe in chapter four, it will happen to him whether you played him mean or nice.

This does cheapen the experience somewhat, especially when Telltale cheats to create its drama. Though I won't spoil the Iron From Ice's climax, the goings on during this event will happen no matter what, because Telltale puts everyone in the same room despite every effort on the player's part to prevent that from happening. I wasn't aware that my antagonist's soldiers were wall-hopping ninjas, Telltale.

Iron From Ice has a few graphical flaws that the make the presentation seem amateurish and sloppy. The game runs at all your standard video resolutions, from 800 by 600 to 1920 by 1080, but some of the in-game textures are disappointingly low-resolution even at the highest setting. Character animations are awkwardly jerky during certain conversations. During exploration sections, selecting an object to inspect when not standing directly in front of it can make the character lurch forward and teleport to the object in question.

Characters from the show look out of place compared to the original characters in the game. Telltale tried to match the likeness of the personalities from the show, but they look much too realistic when standing next to the more cartoony original characters. Tyrion and Cersei in particular look uncanny and wooden. The utterly unlikeable Ramsay Snow (modeled after of actor Iwan Rheon), is the exception: he looks like a proper caricature of the actor rather than a cell-shaded replication, and he fits more naturally with the rest of the cast.

Finally, Game of Thrones for PCs can only be purchased as a full season package, not as individual episodes, as you can on consoles. This can be frustrating for fans who are on the fence as to whether or not they want to commit to the entire series.

A Bleak and Promising Start
The Game of Thrones universe is perfect for experimentation with storytelling and choices, particularly because consequences in the series can be so dire and alliances shaky at best. There's nothing quite so horrifying as treachery undoing your well-thought plans, or knowing that your choices and schemes don't make a lick of difference in the grand scheme of things. I suppose it is only natural to feel overwhelmed and impotent when you and your loved ones get swept up in a conflict greater than yourselves. If this is what Telltale was aiming for, they most certainly nailed it with Iron From Ice. I look forward to seeing how the series plays out.

Game of Thrones: Iron From Ice (for PC)

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Bottom Line: Iron From Ice, the first chapter in Telltale Games's Game of Thrones series, lays down a great foundation. The presentation suffers from weak visuals, but the story scenarios, intense rhetorical dueling, and dynamic protagonist perspectives recreate a world rich with intrigue and drama.

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